Friday, December 14, 2007
Sunday, September 23, 2007
Much has happened in the mean time. I will not be going back to AM class 6 to finish my short sad to say. Moving cross continent has rendered me somewhat broke and do not feel comfortable putting my family under the financial stress again that AM inflicts on my situation.
At work I have been moved from the Art Asset Team to the full time Pinata 2 team. Doesn't change much work wise I have been animating Pinata's now since i arrived at Rare in April. Speaking of... some guy proposed through Pinata 1... check it out :-)
We send them a congrats card from the team, pretty geeky and cool at the same time :-)
Further more Olivier Ladiuex has joined Rare and is coming from London to the midlands... look forward to having another AM'er arround.. it will now be three of us.
Sunday, August 26, 2007
Sunday, August 12, 2007
I know updating is a pain... but if you really want to experience a updating pain, buy a computer with Vista on it. Guaranteed hardly anything will work other then browsing the internet and emailing. I just had bought a laptop and returned it cause it had Vista... it drove me off the wall. Sometimes you wonder what people think bringing out products that are just not ready.
Tuesday, July 17, 2007
Monday, July 16, 2007
As for becoming more aware of things, I made a list of all the things I can still polish on my multiple character shot and all the things I see wrong with it now. It has become quite a big list and I am now wondering if I should just keep the shot as is just to remind myself what I was seeing then and what I am seeing now.
When I did some freelance work for Reel FX on the Transformers game my supervisor then had consistently the same notes... being keep it moving! No flat tangents in the GE. I have since then focussed allot on that aspect in my work.. moving holds... eradicating flat tangents, becoming more aware that I am animating in 3D space and should use all the channels as such. Putting this in mind has made my work flow allot faster from the get go... now that I am animating tons of in game animations but also small cut scenes on a day to day basis I feel I am truly building up a more solid foundation in my work. Getting better results quicker.
I am enjoying this aspect of games the most ... the quick turn around on different characters/creatures. It is extremely helpful to just get that solid and quick work flow going.
Thursday, June 28, 2007
I have two quotes from him that really hit home for me:
1. Make the scene work first through staging. Then add the camera to reveal the situation. 2. By saying a line on the move you weaken the line AND the move!
Staging is more then just layout, it is finding the best way to tell the story. And levels of details should be layered in.
2. By saying a line on the move you weaken the line AND the move!
Sunday, June 24, 2007
Wednesday, June 20, 2007
Monday, June 18, 2007
Thursday, May 31, 2007
Tuesday, May 29, 2007
Really nice to see fellow class mates move on to great things, and Barros is one of the original OSG members from class 1!! and thats 1 1/2 year ago! crazyyyy...
Tuesday, May 22, 2007
Things at Rare are coming along, I feel now that we are settling more and more at home my animation is getting better aswel and I am still verry much enjoying it. (go figure :-)
I was hoping to join Animation Mentor for the summer term but unless a bundle of cash magically appears on the door step I will have to wait till the autumn term. Which means I will be finishing end of december this year. Not the best timing, but right now the only way.
Friday, April 27, 2007
I am working on cool little creatures at work with all sorts of legs and wings which is quite a challange but i am finding i am getting more and more comfortable with it and i should be up to full speed soon now that we have a house and all... thats a big relief for sure.
I do mis AM, and the guys and i hope to continue class 6 soon as possible. Although with work we will have to see how much i can put in. However 3 more months and i graduate from the program so that is something to shoot for for sure!
Friday, March 30, 2007
Also my good friend Eric Luhta from AM and a skype buddy has landed himself a temp job at Blue Sky! amazing stuff and all thanks to AM for getting us there.
Wednesday, March 14, 2007
It is a really nicely done take on Batman, also since starting my own 3D short film production I am gaining more and more respect for those who have done it and do it so wel.
Monday, March 05, 2007
Monday, January 29, 2007
I'l have to put the character walk on hold for a few weeks, doing some freelance work now and need to spend my hours on that. BUT I will finish it and post the final here aswel.
Wednesday, January 24, 2007
Important to note here is that i have only done the main driving force (cog) and legs.. thats it. all movement comes from there. The process im working is referd to as layering.
OK, so here is the planning i did at Animation Mentor during my first term for a regular plain old basic also known as vanilla walk. I thought it be fun to create a character walk based on this 1 year old planning with the Sergio rig you can find at http://www.strutyourreel.com they will be happy you do so, just give them some credit for it.